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Walton raises his hands in an appeasing manner after being tossed so many questions at once. A slight huff suggests that he expected to be a mere spectator, but severely underestimated the curiosity of the group.
<i>I didn't actually mean that I was here for your assistance. The note was supposed to be a mere formality for your stay.</i>
With that said Walton fixes his expression to a blank veneer. He then doles out information in a bored monotone that could have easily come from a machine.
<i>Gender has little importance here given the loss of body. Hence, I don't pay attention to such trifling details. To my understanding all that mattered was that three people left and only two came back. You may as well give up on the third person since it is impossible to survive each life alone. Nevertheless, if you insist on finding this person then you would have to explore the angel's life. The key you have now is for the god's life. One of the hardest, but to make it back you must experience it like all the other lives you will encounter. </i>
Walton strides over to one of the elevators and at the tap of his hands a set of blue doors glide open. Inside of the doors are the interior of a common elevator hinting at nothing out of the ordinary. However, when Walton takes out another key and brings it inside the small space a rapid changes occurs. The common interior hazily becomes a pathway by the sea and the elevator doors slowly close in. Walton pulls his hand out before the doors completely close and after a few quiet seconds the doors once again open revealing the basic interior. Walton pockets the key before once again stating an additional thing.
<i>On your way out make sure that all arms and legs are within the elevator. We wouldn't want a repeat of the missing limb incident that occurred to a previous group.</i>
Walton titters at his own grim statement before coughing and resuming in his normal monotone.
<i>Anyway each life you enter bends to the will of one powerful soul that is constantly manipulating the whole. Not even I can say what you will face out there since it is never static. To make it back to this room you must complete the life by making it static. Kill, maim, or destroy the soul within as you see fit. If you leave the soul intact then you may never be able to return to this room and I don't believe there are additional rooms that could take you. Choose wisely and survive is the only advice I can give in this situation.</i>
Walton ends on that ominous note and waits by the elevator. <div class='edited'>(edited by Raconteur)</div>
Walton catches the tossed grimoire with fluid motion and then places it on the welcome desk in front of him. It's clear that you or one of the others will have to approach the front desk if the grimoire is to be retrieved. Walton then pulls out a tiny card with a script already written on it. He looks to you with bored eyes and reads out the script in a tired tone.
<i>Welcome to the first life velvet room.
Thank you for dying and arriving at our little oasis in the margins of existence. I am excited to provide you with a relaxing and enjoyable stay as you try to work your way through each life. It's your attempts at returning to the real world that will make your time here exceptional.
With the formalities finished it is important to note that all of our guests are still equipped with a body, mind, and soul for any outside excursions. If you made it here in one piece then congrats it seems your body and mind are fine.
Your soul is another matter.
The soul is the boundary of living that balances out logic and instinct.
It is what retains your sense of self in the following obstacles you may face.
The velvet room is unable to guarantee the safety of your soul since it is a fragile instrument that can break under manipulation. Thus, I assume no responsibility should your soul deteriorate under the pressure of fate or free will.
For your safety I have provided a list of activities that may be harmful to the soul ....
- Dying continuously
- Giving in to the machinations of a body or mind that is not you own
- Manipulation against your will
- Awakening new sides of the self
If these risky behaviors have already been engaged with then you may show symptoms of ...
- Blacking out
- Memory loss
- Hearing voices
- Personality shifts
- Acute head pain
- Erratic behavior
These are the signs of soul deterioration. Everyone experiences them differently, but all can be harmful to your chances of returning. </i>
Walton solemnly stares at where Kalib once was before finishing the rest of the card.
<i>I hope you appreciate your stay in the velvet room and will do anything I can to make it one to remember. </i>
Walton places the card in one of his pockets and bows once finished. He then puts both of his gloved hands on the desk as he leans forward to point to one of the blue elevators.
<i>To begin your journey you must take the elevator to a new life. Be warned that not all lives are pleasant and the key you have leads to a particularly nasty one. Also only six may enter at a time while the rest must wait here in the velvet room. It wasn't an issue with the previous group given that they had three people, but the elevator can only allow a certain many to travel.</i>
<i>Kalib groans as he closes the belt once more and removes the device inside of it. His transformation fades in a blur of pixels and his borrowed form of the human Parad is shown once again.</i>
"It's all Kalib. Scout's honor and all that... now can you point your sword away from me and destroy this stuff?"
<i>He says as he tosses the belt and the device towards Kaz. He then sits himself up to face his... well he hopes he can still call them friends.</i>
"It's good to be back in control... but I'll be honest with you guys. You don't want to heal me. I'm just hanging on by a thread here..."
<i>He looks towards Quintus and H2O... or rather...</i>
"Yu and Tatsu, huh? The fight is over guys, or should I say this fight is over. You're safe for the moment, so take a breather."
<i>He hangs his head as the shameful memories begin to flow back.</i>
"That being said, you guys need to be careful... sure we can use the powers that these bodies have but if you give in too much, well, you saw what happened."
<i>He looks around to the faces that he feels like he should know but can't quite place.</i>
"This place, the Velvet Room, I'm leaving it to you guys. Although, I'm not entirely sure it'll keep being a saving grace for much longer. Just one of those gut feelings y'know? Granted that could be from the chainsaw earlier."
<i>He lets out a dry laugh. He didn't know his own mortality was enough to dampen his humor, but it's good to know. By the time Cait is able to make it to Kalib she wouldn't find a body, just a broken belt and device similar to the one he just threw to Kaz.</i>
<center><b>(One journey has ended and now another can begin.)</b></center>
A sharp ping reverberates around the room once Kalib has said all that he needed to say.
The elevator doors that led to the beginning open again. This time revealing an elegantly dressed man in his late forties. This blue adorned man clothed in the finest of concierge uniform runs a gloved hand through white hair before taking a place behind a destroyed welcome desk.
<i>All you fools have really mussed up the area. Haven't you ... </i>
With an elegant snap of the man's fingers the room fixes itself to its prior state. Erasing all signs of Kalib and Parad's existence as you and the rest are effectively healed.
<i>Might want to take more care of this place given that it now belongs to you.</i>
The man's yellow eyes study you before leaping to the next and once done he sighs.
<i>Some among you are already on the way to meeting the same fate as the guests you just killed. Do take care of that soul of yours. They are not easy to replace nor will the worlds be kind to them. </i>
With that said the man slaps a rusted key on the desk in front of him and beckons for you or someone else to come over.
<i>My name is Walton and I will be of service to you until you succeed or fail. It's more likely that you will fail given the fact that no one has succeeded in escape. There is still room for hope though, right? Anyway you are welcome to stay and recover here, but your only way out is to take the elevator to elsewhere. Though before I continue ...</i>
Walton assess you or a few others a second time.
<i>You may want to settle scores now and see if your soul is still in one piece. I suggest you avoid the mistakes of the previous owners.</i>
<center><b>(Pancake Knight, Bartz, Ina, H20, Alphinuard, and Quintus face soul instability.)</b></center>
<center><b>(Kazuya, Cait, Niko, Florina, Sam, and Toki are currently stable.)</b></center>
<b>Your fate has been determined.</b>
<i>There are no strings or chains attached.</i>
<i>It is the mind and body that binds.</i>
<i>The mind and body that has damned you.</i>
<i>Go forth into the final part with this burden on your soul.</i>
<i>For you will need to steel yourself to face the many trials yet to come.</i>
<i>You are no longer being studied.</i>
<b>(Pancake Knight cleanly slices up Alphinaud's chest and once he is finished a hole can be seen in the center of the mage. Alphinaud falls back once the procedure is complete and his heart drops out of the wound as a leftover of the incident. Alphinaud is dead before his blood even has a chance to dry on the hotel carpet or Pk's blade. His body remains completely still on the floor.)</b>
<b>(This death will be marked by ruin.)</b>
<i>(Mona's soul decays within the shell of his own creation. The line between him and Alphinaud is further blurred as he loses some memory of his life as a creator. The few memories rapidly crumble to dust and it is unknown if they can be regained at a later time.)</i>
<i>(One scene until Mona can rise again)</i>
The humming emanating from the door behind the desk instantly stops allowing for a sterile silence to encompass the room. Only the footsteps can now be heard from that precise location and the sound doubles once a door shuts elsewhere. The steps approach closer and closer until the door creaks open.
A variety of events happen in that moment.
The hotel lobby suddenly expands becoming as wide as entire field. The walls move further away from each other and unoccupied seats stretch with them becoming move distanced. The seats being currently utilized are not moved so anyone sitting on them simply watches the floor shift away. While anyone standing or leaning on something is also not moved and the floor surrounding them just expands in four different directions. The process itself takes a couple of seconds, but once finished the lobby is clearly bigger and more spacious for any extra action.
Even the sterile quality of the room is shaken up with the sudden beats of typical action-esque music. There is no specific song playing, but the music carries a familiar quality of any energized sound in popular culture.
<b>(At Pancake Knight's call a few sparks of light appear and a shape begins to form but it might not be what he expected to summon.)</b>
<b>(Kazuya, H20, and Bartz enter the blue door and arrive in the blue room from the elevator. They stand at the side of the check-in and check-out desks able to see everyone that previously stayed in the graveyard. From their location they can see Toki and Cait at one of the desks awaiting for someone to come from the door behind.) </b>
<b>(Florina and Quintus remain outside of the blue door now able to see everything since it is wide open. However, no one can see them as the blue door remain invisible to anyone inside the room. Giving Florina and Quintus first class seats to what is about to happen with a certain level of disconnect from the actual scene.</b>
It is once all these events have occurred that the back door finally opens revealing two Japanese guys that look exactly alike. As if cloned completely the two guys have the exact same mussed up hair with thick eyebrows and slightly odd taste in clothing. With a youthful appearance both these guys have pixel-themed pants and a light jacket over a light blue shirt with pink sleeves. Many different colored cables hang from their jackets and around their neck is a trinket composed of different colored blocks.
They approach the front desk and await further compulsion
<b>(The current residents of the velvet room have entered)</b>
You and the other few stand in front of a tall blue door. It seems to emanate a aura of safety and as the door swings on its hinges you can catch a few voice.
Is but one of the few voices.
No one else in the square seems to be able to see the door, but that shouldn't come as much of a surprise. On your way through the acropolis many of the creatures simply ignored you and your comrades. The ones that were aware enough to notice your presence didn't approach so much as glide past into an open light portal. You were the weird one for paying attention to them in the first place.
Damon didn't follow you and the others either despite being able to see traces of the blue door. After discussing this door he simply laughed and informed you that the door was an impossibility for him.
In his words ...
<i>The door is meant for those who have a shred of will.</i>
Now that same door is in front and awaiting a choice from you and the rest.<div class='edited'>(edited by Raconteur)</div>
<i>You are in the conclusion the only way out is either up or down~</i>
Damon cheerfully answers as he picks up on your own intention or the intention of the others to leave. He pensively gazes at his ball of yarn and carefully picks it apart with one finger as he thinks. Soon enough something seems to come to his mind.
He happily states.
<i>You know you guys are really weird on your own. Even the boring looking ones. I suggest that you don't follow the unfinished beasts into the light. They only go in cuz they have nothing on their own. Their creators couldn't even be bothered to make them a nice form or a voice to speak with in most cases. If any of you were to go in then who knows how you might change and snap. You might even be so broken that you become useless. Like a certain dog stuck in the graveyard. I've only recently gained this life, but I wouldn't want to lose it anytime soon.</i>
Damon momentarily looks to where you and the other have been before returning to what he left off on.
<i>I'm sure you wouldn't want to lose anything important anytime soon~</i>
Damon's voice suddenly raises with a feminine tone and a rather saddened frown appears on his face. He seems to emotionally age in the span of a few seconds as his hands fall to his sides allowing for his ball of yarn to drop on the path. His eyes close in an accepting gestures as if he is used to this.
Mish speaks to you using Damon's voice.
<b>(Your soul is no longer your own)</b>
<b>(It is split between the mind of the creator and the body of the creation)</b>
<b>(Your soul is now volatile and changeable)</b>
<b>(Some of you already have weak souls and struggle with the creation)</b>
<b>(While others remain steadfast and keep the line between creator and creation clear)</b>
<b>(If the creator lags then the creation can consume them)</b>
<i>(Maintain a balance or suffer the loss of self)</i>
When Damon is released from his trance he immediately goes back to his normal mannerisms. Poised to continue before pausing and asking.
<i>What were we talking about again friendos? Must have not been too important if I barely remember it haha. Anyway if you guys want out without your youness intact then you have to take the blue door in the center of the village down there. Don't worry the creatures shouldn't bother you if you don't bother them. Pretty much the land of zombies down there. </i>
<i>All of you are as real as me while stuck here.</i>
Mishimans raises his head and grins sardonically at you and the rest.
<i>Hey i'm fine, I had the time to come to terms with being controlled. Its you people that should worry about yourselves. Sometimes the audience can be nice and other times they can make you suffer for the hell of it. Give them a good show or they may just do it for you.</i>
With that said the shadow leaps off the tombstone and leaves the group. Completely fading into the graveyard with time and distance. A nearby tombstone with a freshly dug hole in front of it instantly fades away once the shadow leaves.
When the gate entrance is approached there is a blinding light that forces your eyes to momentarily close. Upon opening them you are met with a room bathed in blue. This room takes the form of a nice hotel lobby with plenty of comfortable, blue seats and a rug that looks to be ripped out from a old fashioned movie. A few of the tables even have light snacks and some fancy decorations. A combination of flower vases and animal statues that are of course blue. There is no one else other than you and the people that accompanied you in the graveyard which gives the lobby an abandoned mood. Yet, there is a check in and check out desk as well as a flat screen tv with static hinting at some form of life.
There is also a light humming noise drifting in the air and steps can be heard from a mahogany door behind the lobby desks.
<div class='edited'>(edited by Raconteur)</div>
Damon maintains a relaxed air despite the hostility felt from either you or the others. He even hums a light-hearted tune before working his way to an answer. With a playful cadence he fires back a rather disturbing response.
<i>Nah if you go out of bounds you won't vanish like whoosh. You will instead be torn apart completely by the forces of fate and either scrapped or remade into something else. It's just that simple~ So you may want to step away from the edges of the path before you trip into extra painful death time.</i>
Damon does slightly frown at being called a lunatic. sick. twisted. sadis-
He recovers fine though and plows forward as if nothing really mattered.
<i>Those weird things down there are just like you guys and me. They just haven't gotten their personalities yet or abilities or anything to really make them complete ya know. So don't judge them they are still trying to exist like the rest of us. Problem is these days creators are so lazy when making their characters. Like nothing amazingly unique comes up and they stay all weird or become a copy of the creators. So lame and boring. Though you guys seems lucky. Having all sorts of cool designs and actual personalities. Like this guy! </i>
Damon skips over to Quintus and mimes awe as well as amazement.
<i>Oooh or this fun looking person!</i>
Damon approaches Florina with similar excitement and actually bothers to read the words on her hat.
<i>Ah yes you guys seem pretty complete. I wonder what kinda stuff you inherited from your creator or do you just act like them? Oh never mind. Doesn't matter much anyway. I just have one comment on like two of you people.</i>
He points at H20 and Kazuya.
<i>You two are really boring with the designs. Like cmon seriously just two average Japanese dudes. What next some lame heroic personalities or are you just some manifestation of your creators ego trip. So lame.</i>